If you have experience with C++ and DirectX and have always wanted to  program your own game, this is the book for you. Programming a  Multiplayer FPS in DirectX takes you from the basic game design to a  fully functioning game! All of the source code, assets, and tools are  included?you just work through the tutorial-based chapters and watch the  game come to life as you develop it. And as new features are added, you  can begin playing with them to see them in action. Following a typical  game development process, the book is separated into two distinct parts:  Part One focuses on the design and development of the game engine, and  Part Two concentrates on putting the game together using the engine. The  theory has been kept to a minimum, so that you are following a hands-on  approach and adding new functionality to your engine as you proceed. In  the first part, you'll learn about the many facets of DirectX, C++, and  object-oriented programming. You'll also learn how to design the engine  and put the infrastructure into place. The next chapters will each add a  new module to your engine including input, scripting, 3D rendering,  sound, networking, and scene management. The second part covers the  final development stages, including everything from game play to player  management; it culminates with the complete multiplayer FPS game. 
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Programming a Multiplayer FPS in DirectX (Game Development Series)
Labels: C++/C#