When combined with Visual C++, Game Programming All in One provides  everything you need to get started as a game developer. Divided into  increasingly advanced sections, it covers the most important elements of  game development. Less experienced developers can start with the basics  of C++ programming and can test their skills by developing two simple  text games. After that, you're ready to move on to Windows programming  and the main components of DirectX: DirectGraphics, DirectSounds, and  DirectInput. Enhance your game design skills as you build a game library  that you will use throughout the remainder of the book. The final  sections cover advanced programming topics including mathematics,  physics, and artificial intelligence. Put your new skills to the test as  you conclude by building a full game.
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Game Programming All in One (The Premier Press Game Development Series)
Labels: C++/C#