Download “Ludoliteracy: Defining, Understanding, and Supporting  Games Education” by José P. Zagal in pdf format or read it  online.
It seems like teaching about games should be easy. After all, students  enjoy engaging with course content and have extensive experience with  videogames. However, games education can be surprisingly complex. This  book explores ludoliteracy, or the question of what it means to  understand games, by looking at the challenges and problems faced by  students taking games-related classes. In response to these challenges,  this book then describes how online learning environments can be used to  support learning about games by helping students get more from their  experiences with games, and helping students use what they know to  establish deeper understanding. Based on the findings from a series of  research studies, Ludoliteracy examines the broader implications for  supporting games education.
Download.
Ludoliteracy
Labels: Games Related