In this book, you'll learn
* All the ActionScript 3.0  (including            math and trigonometry functions) and             Flash rendering techniques you'll need            to start animating  with code
* Basic motion principles such as             velocity, acceleration, friction,            easing, and bouncing
* How to handle user interaction via the            keyboard and  mouse
* Advanced motion techniques such as             springs, coordinate rotation,            conservation of momentum, and  forward            and inverse kinematics
* All the basic  3D concepts you need to            do 3D in Flash, from simple  perspective            to full 3D solids complete with backface             culling and dynamic lighting
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Foundation Actionscript 3.0 Animation: Making Things Move!
Labels: Actionscript